幽浮2天选者之战技能修改教程 幽浮2技能怎么修改

相信很多玩家在玩幽浮2天选者之战时,都想要通过修改技能增加天选者的战斗力,那么该如何修改呢,下面小编就为大家带来幽浮2天选者之战技能修改教程,如果还有不知道怎么修改的玩家,可以参考这篇文章。

保持以下格式(红色标记),总体修改法同以前一样;只有格式正确才能修改成功!

这是我改好的,放在 XCOM 2 War of the Chosen\\XCom2-WarOfTheChosen\\XComGame\\Config里,可能需要重开档,或者用高级战事中心重新训练士兵

此为我修改后的版本,直接最高难度上吧

目前有一个bug(不知为什么到下士等级时无法选技能,不过可以直接购买技能,也没大碍—已解决:因为添加的技能与两条技能树处于同一级别,所以不能选技能,但可购买技能),我会继续测试,此文件仅供大家做个思路上的参考!

;************************************************************************************************************

;*** Ranger Class Data ***

;************************************************************************************************************

[Ranger X2SoldierClassTemplate]

bMultiplayerOnly=0

ClassPoints=4

IconImage="img:///UILibrary_Common.class_ranger"

NumInForcedDeck=1

NumInDeck=4

KillAssistsPerKill=4

SquaddieLoadout="SquaddieRanger"

AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="shotgun")

AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")

AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")

AllowedArmors="soldier"

bAllowAWCAbilities=1

ExcludedAbilities="LightningReflexes" ; prevent conflict with Shadowstep

ExcludedAbilities="EverVigilant" ; prevent conflict with DeepCover

bHasClassMovie=true

bCanHaveBonds=true

UnfavoredClasses="Ranger"

BaseAbilityPointsPerPromotion=3

; squaddie

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\\\

必须有(AbilityType= —– (AbilityType=(AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown)), \\\\—-这是2个括号,一行只能有一个技能!

(AbilityType=(AbilityName="CoveringFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\\\

(AbilityType=(AbilityName="RunAndGun")), \\\\

(AbilityType=(AbilityName="Untouchable")), \\\\

(AbilityType=(AbilityName="BlastPadding", ApplyToWeaponSlot=eInvSlot_Unknown)), \\\\

(AbilityType=(AbilityName="Salvo", ApplyToWeaponSlot=eInvSlot_Unknown)), \\\\

(AbilityType=(AbilityName="HoloTargeting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\\\

(AbilityType=(AbilityName="SteadyHands")), \\\\

(AbilityType=(AbilityName="DeathFromAbove", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\\\

(AbilityType=(AbilityName="Phantom")), \\\\

(AbilityType=(AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \\\\——-这里是3个括号

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; corporal

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown)), \\\\

(AbilityType=(AbilityName="Stealth"))), \\\\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; sergeant

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\\\

(AbilityType=(AbilityName="Implacable"))), \\\\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; lieutenant

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="InTheZone", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\\\

(AbilityType=(AbilityName="EverVigilant", ApplyToWeaponSlot=eInvSlot_Unknown))), \\\\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; captain

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\\\

(AbilityType=(AbilityName="Sentinel", ApplyToWeaponSlot=eInvSlot_Unknown))), \\\\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; major

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\\\

(AbilityType=(AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \\\\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

; colonel

SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="BulletShred", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\\\

(AbilityType=(AbilityName="Sustain", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))), \\\\

aStatProgression=((StatType=eStat_Offense,StatAmount=5), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=20), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=20)))

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